History

1999
With the publication of the first realistic riding simulation "Riding Star" digital tainment pool (dtp) brought joy to the hearts of thousands of horse fans, young and old. The "Horse game" genre made its way into German children’s rooms for the first time.

 

2005
The portfolio of the Hamburg publishers is extended to the “ANIKIDS“ series – an echo of the great marketing success of the strategy and construction simulation "My Pet Hotel".

 

2006
An important milestone: In 2006 dtp young entertainment GmbH & Co. KG was founded as a self-standing subsidiary of dtp entertainment AG. The 2001-created “Horse & Foal“ label in tow, the young company quickly makes a name for itself in the children’s software field.

More than one million girls between the ages of 8 and 14 groomed their horses, trained their dogs and cats or built up a successful pet hotel. In front of the computer and on handheld – the children’s software branch booms with horse and pet games. Its front-runner : dtp young. The portfolio of the publisher grows ever more.

 

2007 
Along with “Horse & Foal“ and “ANIKIDS“ the series “Classics To Go“ and strong licences such as “Germany’s next Topmodel“ are launched. At the same time a partnership with the Ravensburger game publishing house develops, from which exciting titles emerge. So, for example, the THINK® Logic Trainer has been a best-seller in the Nintendo DSTM-Charts in Germany, Austria and Switzerland since 2007.
With 22.5 %, dtp young is the market leader of the “Children’s games, children’s software and child learning software“ segment.(Source: GfK media control, Infotainment/Non-Games, KW 1-52/ 2007, by value)

 

2008
All series and subject areas of dtp young are expanded further in accordance with trends and developments in the marketplace : horse and animal games as well as the titles brought to the console from the Ravensburger game publishing house are supplemented by innovative new licences such as “element girls“ and the label “J4G – JUST FOR GIRLS“. Here everything revolves around the first great love, fashion and leisure-time fun. After the first four years of its existence, now not just girls between the ages of 10 and 12, but teenage girls, boys, young women and families are found in the Hamburg publisher’s games again.

 

2009
dtp young launches a new label for elementary school kids in cooperation with the Ravensburger Spieleverlag. GripsKids offers intelligent educational games which perfectly combine the subjects of learning and gaming. The kids study important topics of the official curricula of the classes 2 – 4 while having a lot of fun. First releases were “GripsKids – Math” and „GripsKids – Language”. “GripsKids – Science” followed in September.

2010
dtp young releases their first game for the iPhone™ and the iPod touch™. Moreover, right on time for the German launch of a new series of the famous casting show “Popstars”, the dance and rhythm game „Dance! It’s your Stage“ in cooperation with Germany’s top dancer and choreographer Detlef D! Soost is being published. Furthermore dtp young released "Emily the Strange: Strangerous” based on the internationally successful license "Emily the Strange™".

2011
„Dance! It’s your Stage” is available for PlayStation®3 and challenges the players to become the world’s best dancers. With hot moves and dynamic choreographies they can show what they are made of. In addition, the first games for Nintendo 3DS™ were published in November 2011. These are „My Foal 3D“, „Pets Paradise Resort 3D“ and „Mahjong 3D“.

 

2012

dtp young becomes TREVA Entertainment.

TREVA was the name of an ancient settlement located close to where the river Alster joins the Elbe, now the site of modern day Hamburg. TREVA enjoyed an advantageous position at the crossroads of important trade routes linking northern and southern regions. “This is why we chose the TREVA name, we are located in Hamburg and see ourselves as a hub acting for national and international trading partners across the games industry”, offers General Manager Thomas Baur in explaining the choice of the new company name.


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